
DOWNLOAD:
http://www.keeper1st.com/EL/ELFlare.zip
This is a collection of textures to change/remove the long horizontal optical flare effects in Evochron Legacy.
The textures are used as follows:
mex3.png -- This is the flare used in a few places: When looking at a human ship's engine thrust, when looking at a white/blue sun, when a ship is warping in, the weapons fired from a human capital ship, and occasional blue explosions. There are also *red and *yellow versions of this same texture. The red is used for Vonari ship thrust and capital ship weapons. The yellow appears to be used only as a yellow sun glare.
mex1.png -- This is used in most explosions (the texture is squashed when displayed in game).
mex2.png -- This is used in the thrust from missiles fired by ships or by station defenses (the texture is squashed when displayed in game).
flare.png -- This is the appearance of the countermeasure flares. This new texture has no lens effect, instead creating a white ball with a bit of fuzziness around it to give it the appearance of glowing gas.
navred.png and navgreen.png -- These are the navigational lights on ships. These new textures are solid balls with virtually no glow effect (generally we're in space where there's no atmosphere to cause a glow).
A couple more screenshots showing the mex3.png texture -- one as part of a warp effect seen in the distance and another as a ship's exhaust:

Screenshots on this post are of an older version. These glows are now brighter but smaller, for reasons explained below.






