retexturing work only for now. majority being WIP.
been playing this space sim a few weeks and with a little interest prior to purchasing. i make models and templates and special effects textures for racing simulators. Thought id try my hand over in this avenue of sims and modding.
<greetings all !>
flying in space is a special thing its verk dark with very few direct light sources and even less indirect light sources and you need to be able to see that imo. like driving in a car at night u have a dark cockpit so to speak. so this is what ive been making for EL over the past 2 days through changes to default diffuse textures and the shader textures.
Please note this is nearly maximum specular effect. in its dynamic form its quite nice.

The effect emphasises the feeling of space from looking out of the cockpit and the pilot displays with there glowy LCD's appearing to be imho more realisticly correct and identifyable in a realistic environment.
now im feeling space from a light source pov out with the space craft cockpit = more immersion for me. so thats why ive done what i have...
the hudtape is the first thing i worked on, its non centralised and this simple change means u will be able to orientate yourself within a split second. (new compass offers the same along the zero)

for now i have used my friend <Spelk> BSG huds together with my custom compass panel. cheers Spelk ! the general design eminates from possible materials that could be used today. enforced metal plating and carbon fibre based paneling.
[Edited on 6-3-2009 by Ali Fish]
[Edited on 6-3-2009 by Ali Fish]
[Edited on 5-4-2009 by Ali Fish]











