Warsign, I do like your approach to the MFDs (also pictured). The HUD, though, is original (and is all that is packaged in the file). Sorry I didn't give you credit for the MFDs, which I use all the time (I know: everything in the cockpit goes into the "hud" folder, so it's an academic distinction).
A screenshot showing the hud without part of the cockpit would have looked a bit weird.
So just to clarify, only the HUD (the gunsight, shadow, and the pitch ladder) is included in the file: Warsign's MFDs (also pictured) are not included. If you want the MFDs, you'll need to go to Warsign's mod page.
Warsign: I'm also eagerly anticipating your new Evoch cockpits.
Originally posted by Nigel_Strange
Warsign, I do like your approach to the MFDs (also pictured). The HUD, though, is original (and is all that is packaged in the file). Sorry I didn't give you credit for the MFDs, which I use all the time (I know: everything in the cockpit goes into the "hud" folder, so it's an academic distinction).
A screenshot showing the hud without part of the cockpit would have looked a bit weird.
So just to clarify, only the HUD (the gunsight, shadow, and the pitch ladder) is included in the file: Warsign's MFDs (also pictured) are not included. If you want the MFDs, you'll need to go to Warsign's mod page.
Warsign: I'm also eagerly anticipating your new Evoch cockpits.
Thank you my friend. No problem,actually center hud was made by another player I wrote his name earlier somewhere in my mod page.
Yes, I thought I recognized the center MFD from the vector hud set, which I also use elements from (though none are shown here). I particularly like the iconic alerts. When a missile is bearing down on you, who has time to read?
I've been working on an update that has a new pitch tape. I also experimented with lines instead of circles. I'm not sure which I like the most. Colors too. I expect the update will have a few different options.
Hmm. OK. I have some new huds (a basic design with several color options) but it seems that filefront is currently down for maintenance (at least, the file hosting part). I will post when this function becomes available again.
The navigation hud variants come in these colors:
amber
blue
blue and amber
"deepspace" (a darkside blend of blue and red)
green
Nav 2 tone (blue gunsight and 2-tone pitch ladder with colors corresponding to positive and negative directions)
silver
Below is a picture of the 2 tone one so you get the idea.
I blew it up to avoid getting the mfds in the picture.
Also, the numbers got more and more distorted the smaller I made them.
I found that there is not a 1:1 correspondence between the image size in development and that in operation. It gets scrunched a bit, so it is a chore to get everything aligned correctly because you can't see how it's going to turn out until you load it into the game.
I made some tweaks to the hud, as comments suggested that it was embarrassingly large, and who wants that?
The new hud design has a more slender profile and more clearly marked horizon indicators.
Also, the hud tape transitions from bright blue to deep red as you go further from the ecliptic plane. There's no real purpose to this, other than it looks cool, and it might help you orient faster.
I could do an amber version as well, as the amber seems to be more visible against blue nebulae and planetary atmospheres.
Anyway, here's a pic. I'll try to get a host for the files if anyone is interested.
in RL huds are given green for day and yellow for night. be nice to see an adaptation of this in evochron for the transition to planetary atmospheres. it would also help with viewing the cargo and location information.
Mmmmmm!, maybe some body qouted one of your post under here, I do that lots of time by mistake qoute other peoples post in the wrong post, to many posts to figure out were to post your posts and quotes inside qoutes and posts!:P:P:P
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