In this case I'll be jumping to the main city in sapphire, its location is:
x-12649
y168
z28057
Its a pretty easy starting jump, since you can do it at a pitch of 0 and a heading of 270. ( tip start from a station positioned so that you are facing the stations pylon and be docked too
If you are not docked go to -4k speed ( I'm not sure this does much but it makes me feel better) and as you jump hold reverse aftterburners, turn IDS back on and start hitting your reinforce front shield button - do the above till you are safe
Ok for the coords, generally there is a little hit and miss about this, but while you have to be pretty accurate there is a margin of error ( around 500 units off and you can still possibly survive).
In this case because we have a heading of 270 and a pitch of 0 we only need to think about the x co-ord
x=-12649
now the general considered distance between where you plan to jump to and where you actually jump to is 2500 units while I am unsure if this changes dependant on frame engine etc , I suspect it is not.
a 2500 difference substracted from ( subtracted because we are facing 270 and want to come out closer to the docking port), gives -15149. In fact you can survive at -15000 and you can trim this distance down further.
Personally I recon its nearer a 2800 distance, and a -15559 value for x is darn near perfect.
using this 2800 value, we can now try some trickier jumps, how about jumping at a heading of 0 using the following coordinates?
x-12649
y168
z30857
( yeah I know its pretty cool huh? - in fact the 2800 is a pretty magical number in evochron - you can do any jump in the game knowing it)
[Edited on 4-17-2009 by verbosity]
[Edited on 4-17-2009 by verbosity]





