Yet another cockpit mod

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
lefthandblack
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Yet another cockpit mod

Post by lefthandblack »

Hello all, new player here, just picked up the game a couple of weeks ago. After playing with Maximilien's excellent cockpit and HUD, I was inspired. This is the result:

Image

Image

Image

Image

The HUD is Maximilien's with a few tweaks:

- Larger and redesigned radar screen.
- New gun sight
- tweaked status and contacts screen for personal taste/better fit
- redesigned reflection graphics for the new cockpit

I liked Maximilien's idea of putting a universe map in the cockpit, so I did my own as large and readable as I could get it and kind of designed around that.


Download


[Edited on 4-5-2012 by lefthandblack]
49rTbird
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Yet another cockpit mod

Post by 49rTbird »

Looks nice.:)
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Maarschalk
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Yet another cockpit mod

Post by Maarschalk »

Hi Lefthandblack, welcome to the game and forum!.....Hope to see you out there some time!.....;):cool:

Btw, Great job on the mod!.....;):cool::cool::cool::cool::cool:
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Marvin
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Yet another cockpit mod

Post by Marvin »

:o Somebody needs to do a Marvin-like tutorial for modding a cockpit. If for no other reason than letting Marvin (me) learn how to do it.
Exile
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Yet another cockpit mod

Post by Exile »

I want.

Sweet mod!
lefthandblack
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Yet another cockpit mod

Post by lefthandblack »

The first post has been edited with a download link.

I also put a replacement warning sound that I did in the zip.

Feedback and suggestions for improvement welcome and appreciated, though barring a major bug, I'll probably be taking a break and actually playing the game instead of wading around in the nuts and bolts for awhile. This turned into sort of a career, for a few days anyway.
Somebody needs to do a Marvin-like tutorial for modding a cockpit. If for no other reason than letting Marvin (me) learn how to do it.
I started by loading up the default cockpit from the customization kit into Blender and then deleting every face except for a few that I kept to let me know the bounds that I had to work with. Blender won't export directx format by default but there is a free plugin you can download that will. I used photoshop and illustrator for the 2d stuff but gimp and inkscape would work as well. So you could do it completely free except for lots of time.